FALLEN COMPASS

An Explorer's Legacy

Plan. Explore. Survive.

Lead your crew into the unknown. Every decision matters. Every loss is permanent.

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The Journey Begins

A Game of Consequence

You are an Explorer, planning and leading expeditions into uncharted territories. In your office, you meticulously prepare routes, assemble your crew, and gather supplies. On the 3D overworld, you guide your convoy through treacherous terrain, revealing the map as you venture into the unknown.

In camps, villages, and points of interest, you manage resources, morale, and the wounded. Conflicts are resolved in turn-based, grid-based tactical combat. Success and failure are deliberately ambiguous: sometimes, returning alive is victory enough.

⚔️

Tactical Combat

Grid-based turn-based battles

🗺️

Exploration

Uncover persistent world maps

⚖️

Consequences

Every choice shapes your legacy

Office Planning
Core Experience

Three Layers of Play

The Office
01

The Office

Meta Layer - First Person

Plan your expeditions at the map table. Study past reports in your logbook, read contracts from patrons, recruit crew members, and order supplies. Each object on the table is interactive, pulling you deeper into preparation.

  • Interactive map table with physical objects
  • Route planning with risk assessment
  • Crew recruitment and equipment management
  • Expedition logbook and contract system
The Overworld
02

The Overworld

Exploration - 3D Top-Down

Guide your convoy through a 3D world in real-time. Every character, animal, and wagon is rendered on the map. Scout ahead with your vanguard, manage your sight range, and uncover the fog of war as you explore.

  • Real-time 3D world with full convoy visualization
  • Dynamic fog of war and map discovery
  • Scout-influenced camera and sight range
  • Point-and-click navigation with pathfinding
Camps and Combat
03

Camps & Combat

Management & Tactics

Establish camps to rest, craft, and heal. Assign crew to gather resources, hunt, stand watch, or scout the area. When conflict arises, command your team in turn-based tactical combat on a grid-based battlefield where positioning and morale matter.

  • Camp management with task assignment
  • Resource gathering: hunting, logging, crafting
  • Turn-based grid combat with full tactical control
  • Morale, stamina, and injury systems
What Makes It Special

Designed for Meaningful Choices

💀

Ambiguous Success

Victory isn't always clear. Returning alive with half your crew might feel like success. Achieving your goal while losing experienced veterans might feel like defeat. The game embraces this ambiguity.

📜

Persistent World

Your expeditions leave marks. Maps stay uncovered. Dead crew members are gone forever. Reputation with patrons evolves. The world remembers your triumphs and failures.

⚖️

Risk vs. Reward

Choose safe, expensive routes or risky shortcuts. Push for objectives or preserve your crew. Spend resources now or save for emergencies. Every decision is a calculated gamble.

👥

Crew Matters

Each crew member has skills and a personality. Lose your best scout and future expeditions suffer. Strong bonds or low morale affect performance. They're not just stats - they're your comrades.

🎲

Two Difficulty Modes

Hardcore: Explorer permadeath - lose everything.
Casual: Lose your captain and it will cost reputation, crew, and gear, but you live to try again.

🔧

Resource Management

Hunt for food, chop wood, craft tools. Resources aren't just abstract - you see your crew gathering them in the world. Production takes time and manpower.

Under the Hood

Interconnected Systems

🗺️

Route Planning System

Two-Phase Journey: Choose your expedition region and plan your journey to the expedition start point (ships, wagons, rivers). This costs money and carries risk. Then, prepare your expedition crew. Select members, assign roles, and equip gear.

Risk Assessment: Even before the expedition begins, you receive risk and cost estimates for known and unknown routes to the expedition start point. Do you take the safe but longer path, or gamble on a risky shortcut with higher rewards?

Fog of War: Previously explored areas reveal details (villages, landmarks, resources). Unexplored regions remain shrouded, showing nothing since you know nothing. Uncover the unknown as you explore.

Time & Rest System

Real-time Movement: The overworld runs in real-time as you explore. Dynamic wheather and day/night cycles will affect visibility and travel conditions. Take your decisions quickly to avoid dangers.

Time Jumps: In camps and local scenes, you control time progression. Rest overnight to heal wounds and restore morale, but consume resources and risk events. You decide how long to stay. But the longer you linger, the greater the risks.

Combat Freeze: During tactical battles, overworld time stops completely. Fights are purely strategic, without real-time pressure.

⚔️

Combat System

Turn-Based Tactics: Grid-based combat in dedicated battle levels. Position matters. Flanking, cover, and line of sight affect outcomes.

Beyond HP: Track stamina, morale, and injuries. A demoralized fighter might flee. An exhausted scout can't act effectively. Use your crew's strengths and cover their weaknesses.

Consequences: Deaths are permanent. Injuries carry over to the expedition. Lost equipment is gone unless you win and loot the battlefield.

📊

Reputation & Legacy

Patrons Remember: Success builds reputation, unlocking better contracts and starting locations. Failure damages trust.

Expedition Reports: After each journey, review detailed logs: objectives completed, crew lost, resources consumed, map data gained.

Persistent Archive: Your logbook stores all past expeditions. Learn from mistakes. Study successful routes. Build institutional knowledge.

Built with

Unreal Engine 5.7

Hybrid Architecture: C++ for performance-critical systems (pathfinding, simulation, risk calculation) and Blueprints for content-flexible logic (UI, events, prototyping).

Pragmatic Approach: We use the best tool for each job. No dogma - just stable, maintainable code that delivers a smooth experience.

UE5 Features: Leveraging Lumen, Nanite, and World Partition where they improve workflow and performance, without compromising design goals.

Created by

Slomotion Games

Where Worlds Begin

Slomotion Games was born from a single vision: to create worlds where every frame, every moment, and every discovery matters. Founded by Steffen Loebelt, a software developer and digital creator, the studio fuses technical craft with cinematic storytelling.

We don't just build games - we shape worlds with intention, render scenes that breathe, and design digital experiences that leave impressions.

Our Philosophy

  • Slow, deliberate design - Every system is crafted with purpose
  • Cinematic vision - 3D art and motion that tells stories
  • Technical excellence - Built on Unreal Engine with hybrid C++/Blueprint architecture

🎮 Game Development

Unreal Engine 5 expertise, gameplay systems, and world-building

🎬 Cinematic 3D

Rendered scenes, trailers, and motion design

🌐 Digital Services

Web development for the games industry

The Journey Awaits

Prepare your expedition. Study the maps. Choose your crew wisely.
Not everyone will return.